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Far cry 5 map editor overlapping textures
Far cry 5 map editor overlapping textures











Also Conor isn’t literally walking in a straight line between waypoints, because of terrain. But, as the player’s basic pace in Far Cry 5 is always double time, that kind of lines up with real life. At a normal walking pace (1.4 m/s) that normally translates to a 98-minute hike. When Conor starts his walk, the waypoint he sets is said to be roughly 8 kilometers away. which is nearly five times longer than Far Cry 5. And the longest Ubisoft stroll Conor has taken was last March’s Ghost Recon Wildlands at four hours, 10 minutes. That was going around half a world on foot in No Man’s Sky in 12 hours. It’s also not anywhere near the longest walk he’s taken. So this is the largest Far Cry open-world map, but not by much. The times for the Far Cry games (excluding Blood Dragon) since then are: It gives another sense of the map’s size, other than whatever a developer or marketer is usually boasting.Īnd in this case it shows how consistent Far Cry maps have been in size going back to 2008’s Far Cry 2. Not only is the time-lapse video somewhat soothing to view, there’s an informational purpose to all of this walking. He’s done 77 of these across-the-map walks so far.

far cry 5 map editor overlapping textures

His deal is he walks across the huge maps of open world games and keeps time of the stroll. This shouldnt be a problem when publishing the map on PC, but might prevent the.

#FAR CRY 5 MAP EDITOR OVERLAPPING TEXTURES MOD#

That’s according to Conor Kearney, one of my favorite YouTubers. This mod aims to enhance the Far Cry 5 Arcade Editor experience, by. Far Cry 5’s fictitious slice of The Treasure State, aka Hope County, takes 54 minutes. It would take 216 hours to cross Montana on foot.











Far cry 5 map editor overlapping textures